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Minion Masters

Minion Masters – Master Details for Mayhem and Adventure

Heroes & Abilities

Heroes and Their Abilities

Stormbringer

  • 1: Basic Attack — Attacks the nearest enemy with lightning arrows. Damage: 35 (8.75 DPS) Cooldown: 4 seconds Range: 20
  • 2: Long Shot — Stormbringer gains global attack range.
  • 3: Aerodynamics — Ranged Minions under your control gain Marksmanship. Marksmanship +2 range
  • 355: Cloud Cover — Add a one-use Cloud Cover card to your deck every 10 seconds. Cloud Cover: Lift a friendly non-Mythic ground Minion on a cloud, giving it Flying and preventing it from moving for 5 seconds, granting it Empowered Attack, a Shield, and giving it Marksmanship for the duration. Empowered Attack: The first attack against a Minion deals 50 extra damage. Marksmanship: +2 range
  • 4: Lightning Reflexes — Master gains double attack speed

Volco

  • 5: Basic Attack — Throws his mighty volcanic hammer at Minions on the ground. Damage: 50 (20 DPS) Cooldown: 2.5 seconds Range: 10 Deals damage to all enemy Minions in an area. Cannot attack flying Minions.
  • 294: Tempers Flaring — Summon an Ember of Flame Every 30 seconds on a random bridge. When a friendly Minion picks it up, all nearby friendly Minions gain Rage Rage +50% Attack damage.
  • 7: Burn The Bridge — Add the card Burn The Bridge to Volco’s deck. Burn The Bridge The closest bridge get covered in flames, dealing damage to ground Minions. Damage: 200 Duration: 5 seconds. While only one unit is affected, the damage increases by 100%
  • 295: Tempers Burning — Melee Minions now gain Berserker’s Rage from Embers of Flame. Berserker’s Rage +100% Attack damage.
  • 353: Endless Rage — Add a one-use Endless Rage card to your deck. Endless Rage: Gain 7 mana over 10 seconds. Spawn both Embers of Flame. Embers are not consumed while Endless Rage is active.

Mordar

  • 9: Basic Attack — Mordar slams his staff into the ground, emitting a wave of rot unto all Minions in his Arena. Damage: 10 Cooldown: 4 seconds Start DPS: NaN Max DPS: NaN Damages All Enemy Minions in your arena. Attacks faster and faster for as long as there are Minions in your Arena.
  • 10: Tombstone — Add the card Tombstone to your deck. Tombstone Place a Tombstone that consumes its own health to ressurrect the minions belonging to you that dies. Consumes half the max health of the minion for the ressurrection. Can ressurrect multiple minions so long as it has health remaining, with a recharge period required between each resurrection. Activation delay: 10 Health: 500 Duration: 50 seconds
  • 352: Tomb of the Deathless — Add a one-use Tomb of the Deathless card to your deck every 38 seconds. Tomb of the Deathless: Enemy Minions that die are resurrected under your control after 5 seconds. They have 50% less maximum health and damage and are Curse. Resurrected minions deal 20% of their health as damage to Tomb of the Deathless. Curse: Loses 3% of max health every second.
  • 12: Vengeful Dead — All minions raised by a Tombstone gain Haste and Spirit. Haste +33% Movement speed. +33% Attack speed. Removes Slow. Spirit Grant 40% Max Health to a Minion (Min 100 – Max 350). Minions cannot receive more than one Spirit at a time.
  • 11: Sepulchre — Tombstone has 1500 health.

Ravager

  • 13: Basic Attack — Extremely fast claw attacks. Damage: 10 (33.33 DPS) Cooldown: 0.3 seconds Range: 4.5
  • 14: Best Buds — Ravager summons Brutus. Brutus DPS: 20 Health: 900 Mythic
  • 349: Overpower — When you play a Melee Minion card that costs 4 or more mana, one Minion summoned gets Empowered Attack. Empowered Attack: The first attack against a Minion deals 80 extra damage.
  • 15: Feeding Frenzy — Friendly Minions gain Haste when their health drops below undefined%. Haste +33% Movement speed. +33% Attack speed. Removes Slow.
  • 16: TERROR BRUTUS! — Ravager summons its most powerful ally TERROR BRUTUS!. TERROR BRUTUS! DPS: 20 Health: 2500 Mythic
  • 362: Onslaught Codex — Add a one-use copy of Onslaught Codex to your deck every 30 seconds. Onslaught Codex: This codex replaces your hand with 4 random 5+ mana non-mythic melee minion cards. Each cost 2 less mana and gain Rage.

Ratbo

  • 17: Basic Attack — Fires a barrage of bullets at enemies from his minigun, but it takes 2 seconds to charge it to full speed. Damage: 5 (16.67 DPS) Cooldown: 0.3 seconds Range: 10
  • 18: Scrats! — Summons a Scrat every time you play a Minion card. Give it Barrel Shield if it cost 5+ mana. Scrat DPS: 9.09 Health: 15 Barrel Shield +60 Health
  • 19: More Dakka! — Add the card More Dakka! to Ratbo’s Deck More Dakka! Ratbo fires a minigun salvo at the nearest enemy. It deals more damage for each friendly Minion in the arena. Damage per Minion: 40 Delay: 1 seconds Only deals 1/3 damage to Masters.
  • 346: Squeak Attack — Scrats summoned by Ratbo’s perks spawn Burrowed. Only affects scrats summoned by Ratbo’s own triggers of his perks. Burrowed: Burrowed minions are untargetable. They unburrow when they are in melee range of an enemy. The first attack after becoming unburrowed deals 10 extra damage. 7 seconds cooldown.
  • 20: Scrats! Scrats! — Now summons 2 Scrat every time you play a Minion card. Give them Barrel Shield if it cost 5+ mana.

King Puff

  • 21: Basic Attack — A slow but powerful attack. Damage: 60 (24 DPS) Cooldown: 2.5 seconds Range: 10.
  • 22: Trick Swap — Add a one-use copy of Trick Swap to your deck every 30 seconds. Trick Swap Swaps the location of ALL minions on both bridges and Stun enemies. Stun Stunned Units are unable to move or attack.
  • 304: Royal Gifts — Every 20 seconds, receive a Royal Gift that can be picked up by your Minions. Reduce the cooldown by half the cost of every 4 – 7 mana card you play. Rage Puff: If picked up by a friendly minion give it and up to 4 nearby friendly Minions Rage. Shield Puff: If picked up by a friendly minion give it and up to 4 nearby friendly ground Minions Shield. Gift of Spirits: Give a nearby friendly Minion Spirit. Gift of Knights: Summon 2 Knight Puffs. Gift of Spells: Add a random one-use 2-mana spell to your hand.
  • 351: Mimic Magic — Whenever an unbuffed Minion you control deals damage to another Minion, copy one of their Buffs. 0.5 second cooldown.
  • 305: Send Forth The Horde! — Summon a Knight Puff for each friendly Minion affected by Trick Swap (Max 4). Knight Puff: Health: 2 Range: 8 Damage: 40(20 dps) Shield.

Apep

  • 25: Basic Attack — Spits acid at up to two enemies. Damage: 25 (10 DPS) Cooldown: 2.5 seconds Range: 10
  • 26: Gift of the Serpent God — Add a free one-use 2-Mana Minion or Building card into your deck every 35 seconds.
  • 347: Slave Driver — Slitherbind every 18 seconds.
  • 27: Shield Totem — Add the card Shield Totem to Apep’s deck. Shield Totem Summon a Shield Totem that absorbs damage that would have otherwise been dealt to the Master Tower. Health: 350. Duration: 15 seconds.
  • 359: Papyrus of the Black Obelisk — Every 30 seconds add the one-use Papyrus of the Black Obelisk card to the top of your deck. Papyrus of the Black Obelisk: This papyrus replaces your hand with 4 random minions selected from your opponent’s deck. Each of the 4 options get one of the following effects: Essence of the Crawling Chaos One Minion summoned gains Spirit. Sacrifice: Minions Summoned gain Rage. Borne on the Black Wind Costs 1 less Mana. Tribute to the Black Pharaoh Costs 2 less mana. Minions summoned gain Taunt and Marked. Torment of the Dweller in Darkness Costs 3 less mana. Minions summoned gain Slow and Poison equal to half their maximum health.
  • 28: Greater Gift of the Serpent God — Add a free one-use 4-Mana Minion or Building card into your deck every 35 seconds.

Settsu

  • 29: Basic Attack — Settsu fires a high-powered Pulse Rifle. Damage: 40 (44.44 DPS) Cooldown: 0.9 seconds Range: 10 After 5 shots she has to reload for 5 seconds.
  • 30: Blast Entry — Add the card Blast Entry to Settsu’s deck. Blast Entry Settsu enters the arena and deals damage where she lands. Health: 300 Damage: 40 (44.44 DPS) Cooldown: 0.9 seconds Range: 10 Blast Entry damage: 50 Mythic
  • 31: Combat Reload — When Settsu casts a Spell, she instantly reloads her rifle and her next shot deals +60 damage.
  • 32: High Powered Laser — Every 5th shot Settsu fires with her rifle pierces enemies and Stuns them. Stun Stunned Units are unable to move or attack.
  • 356: Air Support — After using Perk 1 gain a one-use H3LL-F1R3 ability card. This card will be discarded when Settsu returns to the tower. H3LL-F1R3: Summon a Gn4t to protect Settsu. After a short interval a H3LL-F1R3 Fighter deals damage to enemies in a straight line across the field.

Milloween

  • 33: Basic Attack — Fires 3 Arcane Sparks at nearby enemies. Each time your team casts a Spell, gain another Arcane Spark (Max 5). Arcane Spark damage: 10 (15 DPS) Max damage: 80 (40 DPS) Cooldown: 2 seconds Range: 10
  • 35: Arcane Golem — Add a one-use Arcane Golem to the top of Milloween’s deck every 30 seconds. Arcane Golem DPS: 23.08 Health: 300 Range: 4 On play, consume all Arcane Sparks and gain +30 health and +5 damage for each Arcane Spark consumed.
  • 34: Arcane Missiles — Add a one-use Arcane Missiles card to Milloween’s deck every 22 seconds. Arcane Missiles Fires a volley of arcane missiles in the selected direction. Damage: 175
  • 358: Xanian Spellbook — Add a one-use Xanian Spellbook card to your deck every 25 seconds. Xanian Spellbook: Reveal 4 random Spells. Cast one and discard the rest. It costs 2 less Mana.
  • 36: Xanian Construct — Arcane Golem gains double the bonus from Arcane Sparks. (+60 Health and +10 Damage). Cooldown of Arcane Golem and Arcane Missiles perks reduced by 5 seconds.

R3-KT

  • 41: Basic Attack — R3-KT fires rapidly with its dual 37-PR Autoblasters. Damage: 20 (22.22 DPS) Cooldown: 0.9 seconds Range: 8
  • 42: Shadow Dance — Add a one-use Shadow Dance card to your deck every 23 seconds. Shadow Dance R3-KT enters the field, accompanied by a Shadow Clone. Health: 2 Mythic Shadow Clone Looks like real R3-KTs to the opponent. Damage: 10 (22.22 DPS) Health: 2 Explodes on death for 50 damage.
  • 360: Gun Kata — Add a one-use Gun Kata card to your deck every 23 seconds. Gun Kata: R3-KT enters the field with Haste and a rechargeable Shield with 75 health.
  • 303: Shadow Mastery — Reduce the cooldown of Shadow Dance by 5 seconds and Gun Kata by 5 seconds.
  • 44: One Punch Blast — Add the card One Punch Blast to your hand whenever you cast Shadow Dance. It is discarded when R3-KT returns to the Master Tower. One Punch Blast R3-KT fires his One Punch Blast that deals damage to the first enemy it hits. The blast continues until it has dealt 250 damage. Range: 8 Deals True Damage and 50% damage to Masters.
  • 348: Mass Illusion — Add a one-use Mass Illusion card to your hand every 25 seconds. Mass Illusion: Create an illusion of up to 8 ground minions you control in your arena closest to the Master. Every minion affected is then either teleported to the opposite lane or left in its place with the illusion spawning in the other location.

Diona

  • 93: Basic Attack — Rapidly fires bolts from her dual crossbows. Damage: 6000 (0.006 DPS) Cooldown: 6 seconds Range: 0.006 Lays a Bear Trap every 20 seconds. Bear Trap Damages and Roots a Minion in place. Damage: 50 Duration: 4 seconds
  • 94: Art of the Hunt — Add a Trap card to Diona’s deck. The card alternates between Crossbow Trap and Decoy Trap. Crossbow Trap Fires bolts at nearby enemies. Deals half damage to Master towers.. DPS: 40 Health: 85 Duration: 20 seconds When used, this card becomes a Decoy Trap Decoy Trap Taunts nearby enemies. Health: 375 Duration: 15 sec When used, this card becomes a Crossbow Trap.
  • 96: Fetch! — Every 10 sec, Ruffles will run to an enemy Minion killed in your arena or on the bridges and dig up a prize. Prizes: -2 Mana -4 XP -250 Master Health
  • 345: The Black Potion — Every 25 seconds, Ruffles will run to an enemy Minion killed in your arena or on a bridge to dig up a potion. Once Picked up, Ruffles turns into a Werewolf. Werewolf: Werewolves are ferocious beasts and formidable fighters, always seeking their next prey.
  • 95: Thrill of the Hunt — Add another Trap card to Diona’s deck.

Morellia

  • 97: Necrotic Touch — Channels a beam of necrotic energy at enemies. Damage: 25 (0 DPS) Cooldown: 0.025 seconds Range: 0
  • 98: Book of the Dead — Adds the one-use Card Book of the Dead to the top of Morellia’s deck every 27 seconds that replaces your hand with 4 options: Skeleton Crew Summon 3 Skeleton. Spirit Give a random friendly Minion Spirit (increases max Health). Drain Life Drain 100 health from the closest enemy Minion, transfering it to Morellia Forbidden Knowledge 1 of Morellia’s 4+ mana spells costs 1 less until played. Does not stack.
  • 354: Rites of the Dead — Add a random one-use page from Book of the Dead to the top of your deck every 13 seconds. Skeleton Crew: Summon 3 Skeleton. Spirit: Give a random friendly Minion Spirit (increases max Health). Drain Life: Drain 100 health from the closest enemy Minion, transfering it to Morellia Forbidden Knowledge: 1 of Morellia’s 4+ mana spells costs 1 less until played. Does not stack.
  • 99: Unholy Bargain — Morellia unlocks the deepest mysteries of the book, empowering its effects: Skeleton Crew Summon 6 Skeleton. Spirit Give 2 random friendly Minions Spirit (increases max Health). Drain Life Drain 100 health from the 2 closest enemy Minions, transfering it to Morellia Forbidden Knowledge 3 of Morellia’s 4+ mana spells costs 1 less until played. Does not stack.
  • 100: Queen’s Dragon — Add the one-use Card; Queen’s Dragon, to Morellia’s deck that summons Nyrvir the Fallen to lay down his fiery DragonFlameLine,Breath before entering the arena. Nyrvir the Fallen DPS: 40 Health: 1800

Valorian

  • 253: Basic Attack — Valorian uses his heirloom blade for a slow but powerful attack. Damage: 4 (0 DPS) Cooldown: 0.004 seconds Range: 0
  • 255: Searing Light — Add a one-use copy of the card Searing Light to Valorian’s deck every 30 seconds. Searing Light Valorian does 4 attacks in an area, each attack targeting a random enemy Minion.
  • 363: Holy Fire — Add a one-use Holy Fire card to your hand every 25 seconds. Holy Fire: Burns enemy Minions and heals friendly Minions Costs 1 mana.
  • 254: Holy Light — Valorian Heals up to 5 injured friendly Minions for 20 health. Cooldown: 6 seconds.
  • 361: Fervor — Add a one-use Fervent Warrior card to the top of your deck every 28 seconds. Fervent Warrior: Shield, Armor of Holy Fire.
  • 256: Divine Light — Double Valorian’s Damage, including damage dealt by Searing Light Also doubles healing from Holy Light perk and the duration of the effect of the Holy Fire perk.

Tronveir the Runeshaper

  • 340: Stone Smash — Tronveir hurls a massive stone. 100 (25 DPS) Cooldown: 4 seconds Range: 10
  • 341: Rune Carving — Add a one-use Runestone card to the top of your deck every 30 seconds. It gets a new Runic Carving each time it’s played. Rune of Wind: +6 Range and deals 200 damage. Rune of Frost: Gets Taunt and a 300 Health shield that inflicts Frozen on nearby enemy ground Minions when depleted. Rune of Ancestry: Summons 2 Ancestor Minions. DPS: 22.5 Health: 100 Cost: 2 Mana Min. Range: 6 Max. Range: 36 Health: 150 Duration: 15 secs.
  • 357: Runic Attunement — Gain undefineds depending on mana spent. Cost: 2 Mana Min. Range: 6 Max. Range: 36 Health: 150 Duration: 15 secs. Each time you spend 17 mana on Minion cards, gain a Rune of Wind undefined card. Rune of Wind: +6 Range and deals 200 damage. Each time you spend 14 mana on Spell cards, gain a Rune of Ancestry undefined card. Rune of Ancestry: Summons 2 Ancestor Minions. DPS: 22.5 Health: 100 Each time you spend 14 mana on Building cards, gain a Rune of Frost undefined card. Rune of Frost: Gets Taunt and a 300 Health shield that inflicts Frozen on nearby enemy ground Minions when depleted.
  • 342: Runic Empowerment — When you play undefined, the next Ground Minion card you play gets a undefined of the same type. Rune of Wind: The next attack deals +50 of damage in an area. Rune of Frost: Gets Taunt and a shield equal to its health. Max 200. It inflicts Frozen on nearby ground Minions when depleted. Rune of Ancestry: Summon 2 Ancestor Minions. DPS: 22.5 Health: 100
  • 343: Runic Mastery — Reduce Rune Carving Cooldown by 5 seconds. The next time you would get a Runestone, gain a Wyrdstone instead. Wyrdstone Toss a Wyrdstone, endowed with all three Rune Carvings. Gives the next Minion you play all three Runic Empowerments.

Nylora

  • 120: Basic Attack — Nylora deals 40 damage in an area of 2. Friendly minions in the effect gains Rage. Rage +50% Attack damage.
  • 121: Double Down — Whenever you play two cards in a row with the same Mana cost, cast Burn The Bridge. Burn The Bridge The closest bridge get covered in flames, dealing damage to ground Minions. Damage: 200 Duration: 5 seconds. While only one unit is affected, the damage increases by 100%
  • 153: Commanding Presence — Whenever you take a bridge, give all friendly minions Shield. Shield Blocks all damage from the next damage source.
  • 154: Join the Fray — Nylora steps down from her Tower and is treated as a minion. While on the field, Nylora has +1000 Health and +500 Damage. If you want something done right…

Tech-mage Milloween

  • 124: Basic Attack — Fires 3 arcane sparks for 8 damage each. Mana Surge. Mana Surge +33% Attack Speed while you have 6 or more Mana.
  • 125: Arcane Synergy — Add an Arcane Barrage card to your deck for every two spells in your deck. Arcane Barrage Mana Freeze. On each draw: add 1 Barrage stack (Max. 10, starts at 3). Fire an Arcane Projectile at a random target in the area for each Barrage stack.
  • 126: Crystal Escort — All ranged Minions you play are accompanied by a Crystal Sentry. Crystal Sentry Health: 300 Damage per sec: 50
  • 127: Arcane Overcharge — Your spells are cast twice.

Fergus Flagon Fighter

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 178: Go Big — Whenever you play a 5+ cost minion card, give nearby friendly minions Haste and nearby enemy minions Slow. Haste +33% Movement speed. +33% Attack speed. Removes Slow. Slow -20% Movement speed -20% Attack Speed Removes Haste.
  • 180: Bigger is Better — The minion card in your deck with the highest health gains double health and Rage permanently. Rage +50% Attack damage.
  • 179: Clan Loyalty — Summon 4 random Stoutheart minion Cards.

Godric

  • 163: Basic Attack — Shoots a 10 range weapon in Crossbow Dude form, short range attack in Werewolf form. Crossbow Dude form Damage per sec: 9.09. Werewolf form Damage per sec: 44.44.
  • 156: Wolf Pack — Switch to Werewolf form: While in Werewolf form, melee Minions you play gain Lycanthropy. Lycanthropy Transform into a Werewolf when health is 50% or below. Werewolf
  • 157: Composure — Switch to human form: While in human form, your ranged Minions have Marksmanship and Haste. Marksmanship +2 range Haste +33% Movement speed. +33% Attack speed. Removes Slow.
  • 158: Alpha — Switch to Werewolf form: While in Werewolf form, Werewolves you command have Rage and Haste Rage +50% Attack damage.. Haste +33% Movement speed. +33% Attack speed. Removes Slow.

Jolo

  • 159: Basic Attack — Sticks nearby enemies with his teeny tiny dagger for 40 damage each second.
  • 160: Sticky Fingers — Add a copy of a random card from your opponent’s deck into Jolo’s deck every 25 seconds. It is single-use and costs 3 less.
  • 161: Contraband — Reduce mana cost of all cards in deck and hand by 161 until played.
  • 162: Coinflip — Whenever a friendly minion would die, there is a 50% chance that it instead heals 100 Health. Can only happen once for each minion.

Caeleth Dawnhammer

  • 186: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 183: Inner Fire — Whenever a friendly ground minion gains a buff, set Holy Fire to the ground underneath it. (Buffs include Rage, Spirit, Giant Growth etc.) Holy Fire Burns enemy Minions and heals friendly Minions Damage: 100 Healing: 100 Duration: 5 Seconds
  • 184: Caeleth’s Blessing — Whenever you play a 5+ cost Minion card, cast Pocket Shield and Sun Burn on the friendly Minion that is farthest away. Pocket Shield Give Shield to nearby friendly Minions. Sun Burn Deals damage to enemy minions in the area. ALL affected minions gain Rage and are cured of Frozen and Slow effects.
  • 185: Strength in Numbers — Call on the might of the Empyrean Army! Summon random Crossbow Dude, Spear Throwers and Legionnaires equal to the amount of cards in your deck.

Ting, Teng & Tung

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 230: Green Fingers — Plant a Growthburst Shroom in your Arena every 10 seconds that gives Giant Growth when picked up by a Zen-Chi Minion. Whenever you cast a spell, turn a Growthburst Shroom into a Shi-Hou Minion. Giant Growth +20% Attack damage. +20% Health. Shi-Hou Health: 400 Damage per sec: 38.89
  • 231: Growth Burst — Whenever you spend a Growthburst Shroom, give all Minions in a 5 range radius Giant Growth.
  • 189: Call the Steward — Summon Jahun, Keeper of Jadespark by your Master Tower. Jahun, Keeper of Jadespark Health: 1000 Damage per sec: 30

Tech-mage Milloween

  • 124: Basic Attack — Fires 3 arcane sparks for 8 damage each. Mana Surge. Mana Surge +33% Attack Speed while you have 6 or more Mana.
  • 125: Arcane Synergy — Add an Arcane Barrage card to your deck for every two spells in your deck. Arcane Barrage Mana Freeze. On each draw: add 1 Barrage stack (Max. 10, starts at 3). Fire an Arcane Projectile at a random target in the area for each Barrage stack.
  • 126: Crystal Escort — All ranged Minions you play are accompanied by a Crystal Sentry. Crystal Sentry Health: 300 Damage per sec: 50
  • 127: Arcane Overcharge — Your spells are cast twice.

Akáal the Unbroken

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 192: Poison-Tipped — Your minions have 50% chance of inflicting 2 seconds of Poison per attack. Poison Deals 20 damage per second to Minions.
  • 193: Liberation — The most expensive card in your deck costs 0 Mana.
  • 194: Revolution — Enemies with Poison gains Turncoat. Turncoat Switches sides the first time it drops below 50% health.

Nylora

  • 120: Basic Attack — Nylora deals 40 damage in an area of 2. Friendly minions in the effect gains Rage. Rage +50% Attack damage.
  • 121: Double Down — Whenever you play two cards in a row with the same Mana cost, cast Burn The Bridge. Burn The Bridge The closest bridge get covered in flames, dealing damage to ground Minions. Damage: 200 Duration: 5 seconds. While only one unit is affected, the damage increases by 100%
  • 153: Commanding Presence — Whenever you take a bridge, give all friendly minions Shield. Shield Blocks all damage from the next damage source.
  • 154: Join the Fray — Nylora steps down from her Tower and is treated as a minion. While on the field, Nylora has +1000 Health and +500 Damage. If you want something done right…

Godric

  • 163: Basic Attack — Shoots a 10 range weapon in Crossbow Dude form, short range attack in Werewolf form. Crossbow Dude form Damage per sec: 9.09. Werewolf form Damage per sec: 44.44.
  • 156: Wolf Pack — Switch to Werewolf form: While in Werewolf form, melee Minions you play gain Lycanthropy. Lycanthropy Transform into a Werewolf when health is 50% or below. Werewolf
  • 157: Composure — Switch to human form: While in human form, your ranged Minions have Marksmanship and Haste. Marksmanship +2 range Haste +33% Movement speed. +33% Attack speed. Removes Slow.
  • 158: Alpha — Switch to Werewolf form: While in Werewolf form, Werewolves you command have Rage and Haste Rage +50% Attack damage.. Haste +33% Movement speed. +33% Attack speed. Removes Slow.

High-Mage Leiliel

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 242: Resonating Blast — Once every 20 seconds, cast Resonating Blast at an enemy’s location when they die.
  • 243: Arcanum — Summon a Crystal Arcanist whenever you play a spell with mana cost 4+ (by your Master Tower).
  • 244: Bring the Cavalry — Summon Lord Fanriel the Stormcharger (by your Master Tower).

Valorian

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 261: Indomitable Brothers — Whenever you play an Empyrean Minion card, cast Ardent Aegis on it. Whenever you play an Empyrean Building card, play Call To Arms on it. Cooldown: 12 seconds. Ardent Aegis After a delay, summon 2 Legionnaire and 2 Crossbow Dude by the nearest friendly ground Minion in the area. Can only be cast in your own arena. If the target is Empyrean Heal it for 275 health. Call To Arms Heal a friendly non-Master Building for 15% of its max health and summon 1 Warrior and 2 Crossbow Dude to protect it…
  • 262: Divine Smite — Whenever you cast a Spell, also cast Smite at its location.
  • 263: Caeleth’s Vengeance — Every fourth Empyrean Minion Card also summons Caeleth Dawnhammer

Tech-mage Milloween

  • 124: Basic Attack — Fires 3 arcane sparks for 8 damage each. Mana Surge. Mana Surge +33% Attack Speed while you have 6 or more Mana.
  • 125: Arcane Synergy — Add an Arcane Barrage card to your deck for every two spells in your deck. Arcane Barrage Mana Freeze. On each draw: add 1 Barrage stack (Max. 10, starts at 3). Fire an Arcane Projectile at a random target in the area for each Barrage stack.
  • 126: Crystal Escort — All ranged Minions you play are accompanied by a Crystal Sentry. Crystal Sentry Health: 300 Damage per sec: 50
  • 127: Arcane Overcharge — Your spells are cast twice.

Nylora

  • 120: Basic Attack — Nylora deals 40 damage in an area of 2. Friendly minions in the effect gains Rage. Rage +50% Attack damage.
  • 121: Double Down — Whenever you play two cards in a row with the same Mana cost, cast Burn The Bridge. Burn The Bridge The closest bridge get covered in flames, dealing damage to ground Minions. Damage: 200 Duration: 5 seconds. While only one unit is affected, the damage increases by 100%
  • 153: Commanding Presence — Whenever you take a bridge, give all friendly minions Shield. Shield Blocks all damage from the next damage source.
  • 154: Join the Fray — Nylora steps down from her Tower and is treated as a minion. While on the field, Nylora has +1000 Health and +500 Damage. If you want something done right…

Elder Beast

  • 293: Basic Attack — Akinlep’s Gong of Pestilence Spits its potent saliva at its target inflicting 4 seconds of Poison to it and all nearby enemy Minions. Poison Deals damage over time to a Minion. Adds Ring The Bigger Gong to your hand.
  • 290: Poison Lugie — Inflicts 8 seconds of Poison to all enemies in the area every 6.5 seconds.
  • 291: Debilitating Poison — Poisoned enemies take double damage.
  • 292: Akinlep’s Army — Summon Slither Minions based on stacks from Ring The Bigger Gong (1 mana per stack)

Broll, the Party Leader

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 310: Friends In All Places — Every 10 seconds, a random Faction is chosen. Whenever you play a Minion card of that faction, it costs 2 mana less and gains Haste
  • 311: Diversity — Add 2 random cards to your deck with mana cost equal to the amount of different Faction cards you have in your deck. Costs 0 mana.
  • 312: Mountain Fury — Add Mountainshaper to your deck. It costs 0.

Siege Imperator Ruby

  • 320: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 316: M41N C4NN0N 0NL1N3 — Permanently replaces a card in your hand with Plasma Blast. Plasma Blast Fire the Plasma Blast. It costs 1 mana less for every 5 Mana you spend.
  • 315: 41R SUPP0RT — Minion cards you play are escorted by a Gn4t. Gn4t Health: 15 Damage per sec: 12.5
  • 314: 3XT3RM1NAT3 — Fire Plasma Blast at every enemy Minion.

Scrawny Treasure Hunters

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 105: Scrat Revenge — Summon a scrat whenever your master takes damage.
  • 106: Scrat revengening — Scrat Revenge now summons 107 scrats.
  • 107: Scrat Revenge: Revengeance — Scrat Revenge now summons 107 scrats.

Haunting Hugger

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 245: Curse of the Grave — Enemies that die with Curse summon a Skeleton on death.
  • 167: Cursed Fireball — Add 2 Cursed Fireball to Haunting Hugger’s deck. They cost 0 mana.
  • 249: Spooky Spectres — Summon 5 Ghost minions and 10 Haunting Hugger minions by your Master Tower.

Treasure Seeker Scoundrel

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 146: Scoundrels — Summon 146 Crossbow Dudes.
  • 147: More Scoundrels — Summon 147 Crossbow Dudes.
  • 148: Shhh! They’re hiding! — Treasure Seeker Scoundrel’s minions have Stealth.

Guardian Frostfeather

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 175: Death from Above — Add one Frostfeather Flyby to your deck. It costs 0 mana.
  • 176: Furious Frenzy — Give ALL minions Haste when summoned.

Big Game Hunter

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 117: High Caliber — Sniper Master now deals 117 damage.
  • 118: Hollow Points — Sniper Master now deals 118 damage.
  • 119: BFG — Sniper Master now deals 119 damage.

Jade Flingers

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 187: Green Fingers — Plant a Growthburst Shroom in your Arena every 10 seconds that gives Giant Growth when picked up by a Zen-Chi Minion. Whenever you cast a spell, turn a Growthburst Shroom into a Shi-Hou Minion. Giant Growth +20% Attack damage. +20% Health. Shi-Hou Health: 400 Damage per sec: 38.89
  • 224: Trespassers! — Whenever 5 or more enemy minions are in Jade Flingers’s arena, cast Shen’s Shock Stick on the closest one. Shen’s Shock Stick Cast Shock Rocks at a random enemy equal to the amount of Growthburst Shroom that was planted.
  • 189: Call the Steward — Summon Jahun, Keeper of Jadespark by your Master Tower. Jahun, Keeper of Jadespark Health: 1000 Damage per sec: 30

Explosive Ambush

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 114: Arsenal — Summons an increasing amount of Scrat Launcher and Bazooka Scrat.
  • 115: Armory — Summons an increasing amount of Scrat Launcher and Bazooka Scrat.
  • 116: Armaggeddon — Summons an increasing amount of Scrat Launcher and Bazooka Scrat.

Jungle Thicket

  • 234: Basic Attack — Cast Grasping Thorns underneath attackers every 10 seconds.
  • 225: Branching Out — Play 4 Grasping Thorns on a bridge every 30 seconds, alternating.
  • 226: Ambushers! — Whenever a Grasping Thorns dies, summon a Scrat.
  • 227: Like Weeds — Cover the arena in Grasping Thorns.

The Magnificent

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 151: Magnificize! — Randomize mana cost of all cards in both decks.

Bringing in the big guns

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 55: Bring Out The Guns — Summon a Scrat Turret every 30 second on each bridge alternatingly. A 150 health turret that shoots in a straight line dealing 40 damage per second.
  • 51: Mines — Place a mine at a random spot every 10 seconds.

An Electric Affair

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 131: Stunning Exit — When one of his Scrats is killed, the attacker is stunned for 131 sec.
  • 132: Stunning Exit — Stunning Exit now stuns for 132 seconds.
  • 133: Stunning Exit — When one of his Scrats is killed, the attacker is stunned for 131 sec.

Slaver Naomi

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 207: Captives — Whenever Slaver Naomi plays an Empyrean Minion card, also summon a Mu-Hou. When Slaver Naomi lose an Empyrean minion, the closest Mu-Hou switch sides.
  • 203: The Enforcers — Summon a Red Golem and a Brother of the Burning Fist

The Risen Dead

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 166: Rise! — ALL Minions who die in Undying Skeleton’s arena leave an Undying Corpse owned by this Master.
  • 167: Cursed Fireball — Add 2 Cursed Fireball to Haunting Hugger’s deck. They cost 0 mana.
  • 168: Walking Dead — ALL Minions leave an Undying Corpse on death owned by this Master, regardless of location.

The Crash Crew

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 220: It’s raining Scrats! — Cast Scratillery on the nearest enemy every 30 seconds.
  • 223: Heavy Metal — Whenever The Crash Crew gains Scrat Swarm, summon a Scrat Tank
  • 221: Wrecking Crew — Summon 4 Wreckinator 9000 by The Crash Crew’s tower

Unnatural Blizzard

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 139: Lightning Strikes Twice — Cast a Lightning Bolt every 139 seconds.
  • 140: Fear of the Dark — Summon 140 angry clouds!
  • 141: Run to the Hills — Summon 141 angry clouds!

Bahra the Witchwolf

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 164: Equal Opportunity Lycanthrope — ALL ground Minions gain undefined when summoned.
  • 181: Sharpshooter — Bahra the Witchwolf can attack 181 farther than their usual range.
  • 165: Rabid Pack — Werewolves you command have Rage and Haste.

Beastly guards

  • 282: Basic Attack — Cannot attack while caged. Released at half health.
  • 283: Beastly Guards — Summon a copy of the Master in each lane every 90 seconds.
  • 284: On the prowl — If caged, uncage and spawn 4 Prowlers, if Uncaged, all friendly Prowlers gains Rage for the rest of the match.
  • 285: Who let the Prowlers out? — Summon 5 Prowlers

Mordar

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 248: Necromancy — Add 2 copies of Undying Skeleton to your deck. They cost 2 Mana.
  • 247: Reckless and Restless — All friendly Undying Skeletons have Rage and Haste.
  • 251: Army of the Dead — Summon 10 Undying Skeleton minions by your Master Tower.

SCRAAAAATS!

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 286: Complementary Scrat Pack — Summon 4 Scrats with each Minion Card.
  • 287: Complementary Scrat Horde — Summon 8 Scrats in alternating lanes every 20 seconds.
  • 288: Complementary Bridge Buddies — Summon a Scrat on both bridges every 5 seconds. If you already own the bridge, the Scrat gains Barrel Shield.

Vicious Taskmaster

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 275: Power Overwhelming — On max stacks reached, fire all stacks as global projectiles to random targets for 150 damage
  • 276: Seething Souls — Doubles max stacks. Gains double stacks on kill if a friendly Minion has Rage
  • 277: Power Overwhelming…er — Doubles max stacks. Gain +100% damage

Extinctionator 2000

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 317: Extinctionate — Fire missiles at all enemy Minions in the arena until there are no more left.

Reanimated Soldiers

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 82: Dancing bones — Resurrect all enemy minions that die on your side of the field as Spirit Vessels.
  • 150: Kindred Spirits — Whenever a Minion gains Spirit, this Master heals for 100 Health and gains 5 XP.
  • 72: Sudden Death — Both Masters are Curse Loses 3% of max health every second.

The rope which binds us

  • 278: Basic Attack — Herald Ah’mun has Slow
  • 279: Ah’Mun’s Chains — Summon 1 Slitherbound each time an enemy Minion dies.
  • 280: Rejuvenating Suffering — Heal 30 health per Slitherbound sacrificed by your Minions.
  • 281: Serpent Assistance — Summon a Harbinger every 10 Slitherbound sacrificed

Blastmancer

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 248: Necromancy — Add 2 copies of Undying Skeleton to your deck. They cost 2 Mana.
  • 250: Malicious Mancers — Summon 2 Spiritmancer minions and 2 Blastmancer minions by your Master Tower.
  • 246: Out with a Bang! — Whenever a friendly minion dies, it deals damage to all enemy minions in 10 range.

Scoutmaster Egan

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 197: Jungle Survival — Reload spear on all Spear Throwers whenever a Spear Thrower kills a Minion.
  • 198: Scouting Party — Summon 6 Spear Throwers
  • 199: Bring in the Back Up — Summon 12 Spear Throwers

Ghosts, why did it have to be Ghosts?

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 84: A Ghostly Presence — Whenever the opponent plays a 5+ Mana value minion, Summon a Ghost opposite it.
  • 88: Cursed Fireball — Add the card Cursed Fireball to the deck. All enemy Minions in the impact area are Cursed..
  • 149: Mass Possession — Gain control of ALL Minions in play.

Bran the Log Tosser

  • 177: Basic Attack — Throws his trusted Caber. It takes 40 secs to whittle a new Caber.
  • 152: The Clan — Stoutheart cards in this Master’s deck cost 1 less mana until played.

Gang of Deserters

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 135: Military Training — Summon 135 Legionnaires whenever the opponent captures a bridge.
  • 136: Advanced Tactics — Military Training now summons 136 Legionnaires.
  • 137: Strategic Genius — Military Training now summons 137 Legionnaires.

Angry Elemental

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 138: Ancient Summons — Summon a random minion card from both master’s decks.

Sammy the Disgraced

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 200: Minion Malcontent — Sammy the Disgraced’s minions gain Turncoat and all cards cost 1 less mana.
  • 201: Minion Malice — Sammy the Disgraced’s minions gain Rage and all cards cost 1 less mana.
  • 202: Slave Driver — Sammy the Disgraced’s minions gain Haste and all cards cost 1 less mana.

Mar’Dred, Prince of Nightmares

  • 267: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 265: Voidborne Invasion — Mar’Dred opens 2 Void Portals on either side of his Master Tower, spawning random Voidborne minions every 8 seconds.
  • 268: Pincer of Pain — Casts Pincer of Dread every 2 seconds on a random enemy within Mar’Dred’s arena.
  • 266: Cull — Any enemy minions with less than 40% of their Max Health are instantly killed.

God of Scales

  • 289: Basic Attack — Summon 1 Slitherbound per 2 mana spent.
  • 269: Serpent Shields — Spawn 2 Shield Totem with infinite lifetime that respawn after 10 sacrifices after their deaths. For every 7.5 seconds a Shield Totem is destroyed summon a Slitherbound.
  • 270: Sacrificial Offers — Summon 10 Slitherbound every 20 seconds
  • 271: Slithering Servants — On non-Slitherbound minion death, summon 1 Slitherbound per 200 max health (min 1).

Brother Augustus

  • 241: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 204: Hand of Augustus — Cast Sun Burn on the friendly Minion that is farthest away from Brother Augustus every 15 seconds.
  • 205: Zealotry — ALL Minions with Rage also gain Haste.
  • 206: The Burning Fist — Summon 4 Brother of the Burning Fist by the Master Tower.

Voidshaper Elinesh

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 211: Voidshaping — Whenever one of Voidshaper Elinesh’s Voidborne Minions die, cast Black Hole on its location. Friendly Minions return from Black Hole with full health and Rage. Rage +50% Attack damage..
  • 212: Void-touched — Voidshaper Elinesh’s Minions return from Black Hole with Giant Growth. Giant Growth +20% Attack damage. +20% Health.
  • 213: Void Mastery — Whenever a player plays a minion, Spawn of Fury is cast on it Spawn of Fury Stun a random friendly minion within the area, reduce its max Health and Damage by 25%, then summon a copy of it. This spell cannot target Mythic Minions.

Poltergeist Morellia

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.

Walking Blind Date

  • 322: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.

Drunk On Power

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 55: Bring Out The Guns — Summon a Scrat Turret every 30 second on each bridge alternatingly. A 150 health turret that shoots in a straight line dealing 40 damage per second.
  • 78: Barrels — All normal scrats are now “Armored” Scrats.
  • 54: Fire Away! — Summon 2 Scrat Launchers.

Sewer Scrat

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 108: Poison Master — All his scrats deals 2 seconds of poison on attack.
  • 109: Poison Master — Poison Master now deals 109 seconds of poison.
  • 110: Poison Master — Poison Master now deals 109 seconds of poison.

A glaring bite

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 128: Bounty Collection — Gain 1 XP and summon an “Armored” Scrat when the opponents Master takes damage.
  • 129: Bounty Collection — Gain 1 XP and summon an “Armored” Scrat when the opponents Master takes damage.
  • 130: Bounty Collection — Gain 1 XP and summon an “Armored” Scrat when the opponents Master takes damage.

A glaring bite

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 128: Bounty Collection — Gain 1 XP and summon an “Armored” Scrat when the opponents Master takes damage.
  • 129: Bounty Collection — Gain 1 XP and summon an “Armored” Scrat when the opponents Master takes damage.
  • 130: Bounty Collection — Gain 1 XP and summon an “Armored” Scrat when the opponents Master takes damage.

Sneaky Assassin

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 142: “Fair” Trade — Swap decks with your opponent.

Seeking Void Portal

  • 182: No Attack — Seeking Void Portal does not attack.
  • 143: The Swarm — Summon a Swarmer each time the Void Portal takes damage.
  • 145: Doomcleaver — Add 1 Crakgul Doomcleaver to Seeking Void Portal’s deck. It costs 0 Mana.
  • 144: Seed of Corruption — All of the opponent’s minions have Turncoat

Paul the Twisted

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 152: The Clan — Stoutheart cards in this Master’s deck cost 1 less mana until played.

Guardian Frostfeather

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 175: Death from Above — Add one Frostfeather Flyby to your deck. It costs 0 mana.
  • 176: Furious Frenzy — Give ALL minions Haste when summoned.

Shade of the Lich Queen

  • 97: Necrotic Touch — Channels a beam of necrotic energy at enemies. Damage: 25 (0 DPS) Cooldown: 0.025 seconds Range: 0
  • 172: Studying the Book — Add 172 Book of the Dead to Shade of the Lich Queen’s Deck.
  • 174: Army of the Dead — Summon 174 Undying Skeletons.
  • 173: Accursed Touch — The Opponent is Cursed.

Fergus Flagon Fighter

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 178: Go Big — Whenever you play a 5+ cost minion card, give nearby friendly minions Haste and nearby enemy minions Slow. Haste +33% Movement speed. +33% Attack speed. Removes Slow. Slow -20% Movement speed -20% Attack Speed Removes Haste.
  • 180: Bigger is Better — The minion card in your deck with the highest health gains double health and Rage permanently. Rage +50% Attack damage.
  • 179: Clan Loyalty — Summon 4 random Stoutheart minion Cards.

Nyrvir the Fallen

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 169: Bone for Bone — Whenever opponent plays a Minion card, Nyrvir the Fallen summons a Spirit Vessel.
  • 174: Army of the Dead — Summon 174 Undying Skeletons.
  • 171: Enter the Dragon — Nyrvir enters the field and gains Rage and Haste. You win if you either defeat Nyrvir or Nyrvir’s tower. Nyrvir keeps her current health.

High Inquisitor Ardera

  • 238: Basic Attack — Basic Attack
  • 236: The Portal Opens — Ardera opens a portal and starts summoning Voidborne Minions into her arena every 20 seconds. Ardera is infused with demonic power, making her unstoppable. Defend yourself until her ritual is complete!
  • 237: The Portal Opens — The portal grows. Stronger Voidborne are being summoned!
  • 239: The Ritual Completed — Ardera finishes the Ritual. Hold your ground!

Gax

  • 228: Basic Attack — Sticks nearby enemies with his teeny tiny dagger for 40 damage each second.
  • 214: BOOM! — Gax explodes and deals damage to ALL minions and Masters. Any friendly minion killed by Gax turns into a friendly Boomer.
  • 215: BOOM! — Gax explodes and deals damage to ALL minions and Masters. Any friendly minion killed by Gax turns into a friendly Boomer.
  • 216: BOOM! — Gax explodes and deals damage to ALL minions and Masters. Any friendly minion killed by Gax turns into a friendly Boomer.

Void Ardera

  • 339: Basic Attack — Basic Attack
  • 208: Retribution — Whenever one of High Inquisitor Ardera’s minions would die, instead it gains Divine Shield for 3 seconds, then dies.
  • 209: Holy Wrath — Cast Smite on the closest Ground enemy every 20 seconds.
  • 210: Divine Protection — High Inquisitor Ardera gains Divine Shield for 5 seconds whenever one of her minions die.

Jungle Thicket

  • 234: Basic Attack — Cast Grasping Thorns underneath attackers every 10 seconds.
  • 225: Branching Out — Play 4 Grasping Thorns on a bridge every 30 seconds, alternating.
  • 226: Ambushers! — Whenever a Grasping Thorns dies, summon a Scrat.
  • 227: Like Weeds — Cover the arena in Grasping Thorns.

Mysterious Nest

  • 235: Basic Attack — Spawn a Dragon Whelp for every 300 damage taken within 5 seconds.
  • 232: Watch the Eggs! — Spawn 232 Egg randomnly in arena every 25 seconds.
  • 233: Watch the Eggs! — Spawn 232 Egg randomnly in arena every 25 seconds.
  • 240: Watch the Eggs! — Spawn 232 Egg randomnly in arena every 25 seconds.

The Beast

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 222: Over-exertion — The Beast is stunned for 10 seconds and cannot play cards for the duration.

Haunting Hugger

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 245: Curse of the Grave — Enemies that die with Curse summon a Skeleton on death.
  • 167: Cursed Fireball — Add 2 Cursed Fireball to Haunting Hugger’s deck. They cost 0 mana.
  • 249: Spooky Spectres — Summon 5 Ghost minions and 10 Haunting Hugger minions by your Master Tower.

Blastmancer

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 248: Necromancy — Add 2 copies of Undying Skeleton to your deck. They cost 2 Mana.
  • 250: Malicious Mancers — Summon 2 Spiritmancer minions and 2 Blastmancer minions by your Master Tower.
  • 246: Out with a Bang! — Whenever a friendly minion dies, it deals damage to all enemy minions in 10 range.

Mar’Dred, Prince of Nightmares

  • 267: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 265: Voidborne Invasion — Mar’Dred opens 2 Void Portals on either side of his Master Tower, spawning random Voidborne minions every 8 seconds.
  • 268: Pincer of Pain — Casts Pincer of Dread every 2 seconds on a random enemy within Mar’Dred’s arena.
  • 266: Cull — Any enemy minions with less than 40% of their Max Health are instantly killed.

Slithering Summons

  • 272: Basic Attack — Change the master into a different Slithering Summons Minion every 50 seconds
  • 273: Ah’Mun’s Chosen — Summon a Prowler, Living Statue or undefined Minion every 45 seconds
  • 274: Twin Twisted Tongue Tactics — Whenever the Master changes into a new Minion, summon a copy of it in each lane.

Herald Ah’mun

  • 278: Basic Attack — Herald Ah’mun has Slow
  • 279: Ah’Mun’s Chains — Summon 1 Slitherbound each time an enemy Minion dies.
  • 280: Rejuvenating Suffering — Heal 30 health per Slitherbound sacrificed by your Minions.
  • 281: Serpent Assistance — Summon a Harbinger every 10 Slitherbound sacrificed

Rimargaal, Scourge of the Summit

  • 313: Basic Attack — Rimargaal, Scourge of the Summit is not stunnable
  • 306: Frozen Death — Whenever a friendly minion dies, create a frozen field on the ground that inflicts Frozen on enemy minions. Frozen Minion cannot move or attack and takes 50% less damage and healing from outside sources.
  • 307: Icebreaker — Friendly minions has True Damage, and whenever Rimargaal takes damage, cast Mountain Gale. True Damage Attacks go through any protection, such as Frozen, Shield or Divine Shield.. Mountain Gale For the duration of the spell, all Enemies have their speed reduced by 2 (Min. 1), while all friendly Minions gain 2 speed (Max. 7) and Heal 25 health per second. Also triggers Revelry.
  • 308: Enter the Dragon — Rimargaal enters the field and gains Rage and Haste. You win if you either defeat Rimargaal or Rimargaal’s tower. Rimargaal keeps her current health.

Coax The Diplomancer

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 149: Mass Possession — Gain control of ALL Minions in play.
  • 309: No Rest for the Wicked — Whenever an enemy under the effect of Hypnotize is killed, summon a copy of it.

King Zipp the Zap-happy

  • 319: Basic Attack — Summons a random Scrat Machine every 20 secs for each time King Zipp has Powered Up
  • 318: More Zap! — Zipp Powers! He can hit an extra target and summons more Scrat Machines.

Crakgul Doomcleaver

  • 323: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 324: Overkill — When a Minion you control kill an enemy Minion with more than 75 excess damage, a random card in hand costs 1 less mana until played. (4 seconds cooldown)
  • 325: Crakgul’s Presence — When you play a card affected by Overkill, give the nearest enemy Minion Fear
  • 326: Apocalypse — Deal 666 damage to ALL units and give them Fear. Trigger Overkill 6 times.

Vuk

  • 330: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 333: YOINK! — A card in player’s hand becomes [mec:YOINK!. YOINK! Vuk drags an enemy Minion to his Master Tower. Costs 3 Mana. Costs 1 mana less every 5 seconds.
  • 331: Suppressive Fire — Fires rockets enemies within 2 range of a friendly Unit every 10 seconds for 210 damage.
  • 332: Armada — Summon 9 Zeppelin Bomber.

The Guardian

  • 329: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 328: Super Defenso Mode — Heal 1000 health and absorb 75% of all damage taken by ALL friendly minions for 30 secs

Kijiki, Summoner Savant

  • 0: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 327: Sacrificial Lambs — Cast Gor’Rakk Sacrifice on ALL minions

Lord-Sentinel Thelec

  • 334: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 335: Crystal Cataclysm — Cast 5 Crystal Elf Spells with random targets every 20 seconds.
  • 336: Mana Surge — ALL Minions have Mana Surge permanently. Mana Surge +33% Attack Speed while you have 6 or more Mana..
  • 337: Arrows, Nock! — Summon 20 Crystal Archers.

Blastmage Malaelae

  • 334: Basic Attack — The Master will use its normal attack, but can hit both flying and ground.
  • 338: Crystal Combustion — Whenever opponent casts a card, destroy it. (Cannot be played again this match). Opponent can’t have less than 5 cards in deck.
  • 243: Arcanum — Summon a Crystal Arcanist whenever you play a spell with mana cost 4+ (by your Master Tower).
  • 244: Bring the Cavalry — Summon Lord Fanriel the Stormcharger (by your Master Tower).

Crakgul Doomcleaver

  • 319: Basic Attack — Summons a random Scrat Machine every 20 secs for each time King Zipp has Powered Up
  • 318: More Zap! — Zipp Powers! He can hit an extra target and summons more Scrat Machines.

Morgrul the Swarmer King

  • 319: Basic Attack — Summons a random Scrat Machine every 20 secs for each time King Zipp has Powered Up
  • 318: More Zap! — Zipp Powers! He can hit an extra target and summons more Scrat Machines.

Mar’Dred, Prince of Nightmares

  • 257: Basic Attack — When attacking a Minion with less than 40% health left, Destroy it and inflict Fear on nearby enemy Minions. Mythic.
  • 259: Pincers from the Void — Mar’Dred Impales ALL Minions and makes the run away in fear!